In Escape from the Room of the Serving Doll Gameplay Part 2 – Solving All Puzzles, the Master finally puts the items collected in the previous episode to good use. With several clues in his inventory, he begins tackling the room’s riddles one by one. Each solution reveals another piece of the mystery and brings him closer to unlocking the room’s hidden secrets.
The first challenge involves three geometric building blocks: the red square, green pentagon, and yellow triangle. The Master inserts these shapes into the puzzle on the wall near the picture frame. Once the pieces are placed correctly, the puzzle reveals a number associated with each color. Red corresponds to 3, green corresponds to 2, and yellow corresponds to 1.
These color clues become essential for the next challenge. The Master examines the picture frames and colored discs near the television stand, using the information he has just discovered to work out the numerical combination. The resulting code is 34916.
He then enters the combination into the small table beside the sofa. The lock opens, rewarding him with Key B, the first of three keys needed to progress.
The Colored Bottle Puzzle and Key W
Next, the Master investigates the bookshelf and discovers a puzzle involving books. He must arrange them according to the patterns displayed on three colored T-shirts hanging in the room. Solving this challenge reveals a safe containing colored bottles beneath the bookshelf.
The bottles introduce another puzzle. Their necks point in different directions, and the Master must identify the correct sequence before entering the solution into the safe. He carefully records the required directions:
- Red: Right
- Green: Left
- Red: Right
- Red: Left
- Green: Right
- Green: Right
- Red: Left
After following this sequence, the Master unlocks the safe and obtains Key W. With two keys collected, he can move on to the remaining puzzles and search for the final key.
Turning On the Television and Finding Key H
The next step involves two items discovered during the earlier exploration: the Dry Battery and Remote Controller. The Master combines them and uses the powered remote to turn on the television. The screen reveals another clue that helps him solve a numerical sequence.
He then examines the wall painting featuring a cowboy hat and the color sequence displayed beneath it. By comparing this information with the numbered card found on a table, he determines the correct combination: 6852.
The Master enters this code into the Golden Statue beside the television stand. His deduction pays off when the mechanism reveals Key H, completing the collection of three keys.
Unlocking the Cabinet Door and Discovering a New Clue
With Keys B, W, and H in his possession, the Master can finally unlock the cabinet door. However, opening it does more than provide access to another part of the puzzle. He discovers a piece of paper attached to the right side of the door.
He shows the paper to Aisha, who suggests placing it alongside the earlier drawing. Combining the two pieces of information reveals another clue pointing toward the wall near the sofa.
When the Master examines the indicated spot, he discovers the letter sequence WHBHBW. This sequence provides the information needed to operate the small drawer beneath the Golden Statue and beside the television stand.
By matching the letters to their corresponding positions, the Master determines the numerical sequence 231312. He enters the sequence into the drawer lock and successfully opens it, discovering a Blanket hidden below the TV drawer.
The Blanket, Golden Statue, and Mysterious Chip
After obtaining the Blanket, the Master notices that the television display has changed, presenting another puzzle to solve. He gives the Blanket to Aisha and asks her for assistance with the new clue.
The Master then returns to the Golden Statue and uses the Metal Rod to break it. Inside, he discovers a mysterious Chip. This important item introduces another step in the investigation and suggests that the statue concealed more than an ordinary puzzle mechanism.
He combines the Blanket, Tape, and Chip to create an unexpected result. Suddenly, the room contains two Aishas. This surprising development changes the direction of the adventure and leaves the Master with a new mystery to investigate.
Escape from the Room of the Serving Doll Gameplay Part 2: All Puzzle Solutions
This episode contains several important codes and discoveries that players should remember.
- Shape puzzle: Red equals 3, green equals 2, and yellow equals 1.
- First numerical combination: 34916.
- First key: Key B, found in the small table beside the sofa.
- Colored bottle puzzle: Red and green bottles must follow the recorded left-and-right direction sequence.
- Second key: Key W, obtained from the safe beneath the bookshelf.
- Television puzzle: Combine the Dry Battery with the Remote Controller to turn on the TV.
- Third numerical combination: 6852.
- Third key: Key H, obtained from the Golden Statue.
- Cabinet clue: A piece of paper reveals another part of the puzzle.
- Wall letter sequence: WHBHBW.
- Drawer combination: 231312.
- Hidden item: Blanket, found in the drawer below the television area.
- Final discovery: A Chip hidden inside the Golden Statue.
- Major twist: Combining the Blanket, Tape, and Chip creates a second Aisha.
Remembering these combinations will help players follow the puzzle progression without repeatedly searching the entire room.
Final Thoughts
Escape from the Room of the Serving Doll Gameplay Part 2 – Solving All Puzzles delivers a substantial stretch of escape-room gameplay. The Master must interpret color clues, solve numerical locks, follow bottle directions, and use previously collected items to uncover three hidden keys.
The television puzzle and the papers found around the room reveal additional layers of the mystery. Meanwhile, the Blanket, Tape, and Chip combination leads to the episode’s biggest surprise: the appearance of a second Aisha.
With several major puzzles completed, the Master has made significant progress. However, the arrival of another Aisha raises new questions about the room, the android, and the purpose of the strange objects hidden throughout the basement. The next gameplay episode promises another opportunity to investigate these mysteries and discover what happens next.
Escape from the Room of the Serving Doll Gameplay Series
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