This Sin Spire gameplay marks a major turning point. After grinding through dungeon runs, we finally obtain the second Rage Orb, unlocking the opportunity to challenge the Witch in her own domain.
The journey is not simple. From the 1st floor to the 10th floor, every step demands preparation. In this Sin Spire run, the focus shifts to efficiency and survival. We scavenge loot, gather gold, upgrade equipment, and carefully manage resources to ensure we are ready for the inevitable confrontation with the Witch.
Each floor builds tension. Enemies grow more aggressive. Routes become tighter. The Spire feels alive, almost aware that we are coming for its ruler.
Once both Rage Orbs are secured, the path to the boss room opens.
The Witch fight inside Sin Spire is relentless. Her pressure forces constant movement, and her attacks punish hesitation. Strategy matters more than speed. Surviving this encounter requires knowing when to reposition, when to conserve stamina, and when to commit.
After a hard-fought battle, we finally defeat the Witch, bringing this dungeon run to a dramatic close. As a reward, we receive a Blessed Shard, a key progression item that signals deeper mysteries within Sin Spire.
Outside the Spire, we meet Ophelia near the graveyard. This interaction opens a new questline, tasking us with recovering her missing necklace scattered somewhere within the dungeon. The cycle continues, but now with greater purpose.
With the Witch defeated and new objectives unlocked, Sin Spire expands beyond survival into layered progression and interconnected quests.
The Spire may have lost its ruler, but it is far from empty.
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